Dash Core v0.16.0.1 was released on Wednesday, September 30th, the first release of v0.16.x.
Friday October 16th marks just over two weeks since the release of v0.16.0.1, and I would like to share some statistics and information about the migration.
Note: v16 is a mandatory upgrade for everyone: miners, masternodes and users! Once the hard fork activates and the diverging block is mined, outdated clients will no longer follow the main chain.
Masternode Upgrade Progress
In just over two weeks, 66% of all masternodes have been upgraded to v0.16.0.1. This is up 16% in the last week. This is good progress, and we would like to thank all the MNOs for taking the time to upgrade promptly.
I’m very hopeful that we can hit 80% by next week!
Miner Upgrade Progress
Version 0.16 includes a BIP9 activated hard fork. The activation works in periods or “windows” of 4032 blocks. The second window opened at block 1354752, and was mined on 2020–10–14 21:40:16 UTC. This window is roughly ~7.35 days long and would require ~79.8% of the miners to upgrade for the hard fork to “Lock in”. Each subsequent window reduces the threshold slightly, until it reaches 60% in 10 windows. The exact threshold schedule can be found here.
At the time of writing, several pools have already mined blocks signalling support of the upgrade. About 1000 blocks into this window, 9% of blocks have signaled for the upgrade. In the last 24 hours about 11% signaled for the upgrade.
We encourage all miners to test this new release and begin upgrading your systems to v0.16.0.1.
Spork Activation and old Masternode PoSe banning
In this release, two new sporks have been added, Spork 21 and Spork 22.
Spork 21 enables minimum protocol checks and LLMQ concentrated recovery. Spork 21 will be activated approximately seven days after 80% of the masternodes have upgraded to ensure that all MN operators have sufficient time to upgrade their node(s). Once Spork 21 is activated, non-upgraded nodes will begin to be Proof of Service (PoSe) banned. A more exact date will be announced once this threshold has been met.
The timeline for Spork 22, which bumps the maximum number of participants in a round of PrivateSend to 20, will be specified in a future post.