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Why is the reward rate the way it is?

Discussion in 'Mining' started by MrMime, Mar 15, 2014.

  1. MrMime

    MrMime Well-known Member
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    So I was reading more, and couldn't find out why the reward of (2222222/(((DIFFICULTY+2600)/9)^2)) is so. Any white papers that I might have missed that can help explain the reasoning behind this equation?
    **EDIT Saw that it was Moore's law. Interesting choice...

    *On a similar note, how about the gravity well difficulty adjustment?
     
    #1 MrMime, Mar 15, 2014
    Last edited by a moderator: Mar 15, 2014
  2. phryed

    phryed Member

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    apparently the algorithm for the gravity well is :
    KGW = 1 + (0.7084 * pow((double(PastBlocksMass)/double(144)), -1.228));

    it was implemented to counter the effects mulitpools were having on coin difficulty. full story:
    https://forum.megacoin.co.nz/index.php?topic=893.0
     
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  3. MrMime

    MrMime Well-known Member
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    Nice. I've always wondered what would happen, and if there were 'safeguards' in case many miners left a network with a long difficulty retarget. Would they implement a TTL where it automatically readjusts if it's taken 1.3x longer for example. This seems to fix the problem nicely. I guess this leaves me wondering why wouldn't all coins have a difficulty retarget of 1 block? Any pro's to having it take longer like Btc?
     
  4. 24601

    24601 New Member

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    Darkcoin actually uses something called Dark gravity wave, so it is different from the KGW algorithm.
     
  5. phryed

    phryed Member

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    yes, i believe this changed just last week. previously it was using the gravity well, but the devs implemented the Dark gravity wave for a more robust algorithm.
     
  6. HammerHedd

    HammerHedd Member

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    Also, there was a way to "bounce" the difficulty in KGW by blasting it with hash power, then dropping off suddenly. DGW uses a pendulum/wave-like algorithm to oscillate the difficulty in a given range without the massive swings that can happen with KGW.
     
  7. phryed

    phryed Member

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    anybody know what exactly changed with the latest 9.1 update?