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v0.11.2.x Testing


Core Developer
***************************** Please update to 11.2.1 *****************************

This update is for everyone on testnet (Normal clients, masternodes, miners, etc)

Included in 0.11.2 so far:

- Masternode Blinding (eduffield)
- New Masternode Management Class (UdjinM6)
- Masternode cache, when restarting the client the masternodes will be stored in the datadir (UdjinM6)
- Translation updates (Vertoe)
- Bitcoin upstream updates (Vertoe)
- Masternode payment scheduler improvements (UdjinM6)
- Darksend input caching (UdjinM6)

Source: https://github.com/darkcoin/darkcoin/tree/v0.11.2.x

Windows 32bit:

Mac OS X:

Linux 32bit:

Linux 64bit:
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Firing up my VULTR.

EDIT: Local wallet and tMN up and running!

root@install:~# ./darkcoind getinfo
"version" : 110200,
"protocolversion" : 70067,
"walletversion" : 61000,
"balance" : 2164.84204020,
"darksend_balance" : 0.00000000,
"blocks" : 14550,
"timeoffset" : 0,
"connections" : 6,
"proxy" : "",
"difficulty" : 0.01238172,
"testnet" : true,
"keypoololdest" : 1422877191,
"keypoolsize" : 1001,
"paytxfee" : 0.00000000,
"relayfee" : 0.00001000,
"errors" : ""
root@install:~# ./darkcoind masternode start
successfully started masternode
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downloading and starting ;) + setgenerate of course.
Finally I was wondering when Evan will announce it and here we go :)
removed peers.dat chainstate and blocks... and the local wallet took less than 30 second to get up to block height.
Text in the QT console could stand to be a size or two bigger or a darker shade of grey. It's a bit of a squint to read the output.
Was wondering when will the testnet testing start, awesome news, gonna fire up 10 MNs soon.

Let us know when they're up so we (I) can test mixing. Masternode counts says 37, but they may still be in an older version
Let us know when they're up so we (I) can test mixing. Masternode counts says 37, but they may still be in an older version
I see quite a lot
masternodelist protocol 70067
masternodelist full 70067
w00t, already testing?

Testing we are... but I've got to be honest... I dont really know what we are testing. I mean, I do know, just don't know how to check if it is working or not.
Any dev care to shed some light into this darkness ?
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