Welcome to CryptoHIT
Innovative Decentralized Platform for Financial Gaming Projects
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Airdrop and Bounty program
In 2016, the sale of computer games and in-game content generated revenue of almost $100 billion. This is a huge industry with an increase of 8% per year,
which will retain its significance even 20 years from now.
We can't help but notice oppressive stiffness with the way things are currently standing. Unfortunately, major game developers concentrate entirely on minimi-
zing their risks, they prefer to penetrate the market with products that have been tested with time and are favored by the mass-market, and that's why they
are constantly creating hollow & soulless copies of the games – repeating the same pattern of game mechanics year after year. In order to gain the player's
attention, developers spend up to 56% of their revenues on PR, marketing and advertising.
However, indie-developers and even mid-size game developers that are involved in creating unique and innovative products are not able to effectively function
in this environment. They are filled with enthusiasm that is needed to develop a product that will win the hearts of the consumers, but yet еhey lack the capa-
bility to allocate the needed monetary budget to attain the same level of results through the same marketing and advertisement conduits.
Interests of the players are completely different from the interests of the developers, but we can converge them together.
Currently, more than 95% of all gamers are deprived of the opportunity to convert their gaming achievements into real money or make use of them when switching
to another game. Only few have learned to make money off their gaming achievements, selling resources via in-game messages, forums and social networks.
The disadvantage of this approach is a complete anonymity and impossibility of positive identification of agents of the transaction, which leads to deception in more
than half of the transactions.
Blockchain technology not only makes peer-to-peer interaction completely transparent for players, but also will allow to battle fraud and cheating (hacking game
processes with the aim of increasing virtual values and faking payments), which will lead to retention of gains and keep out toxic players negatively affecting the
mood of the community.
On the CryptoHIT platform when switching to another game within the system the player will be able to use tokens accumulated in one project to buy starter packages
in another. In addition, participants will be given the opportunity to make money off the sale of resources and characters on internal exchanges, bet on other players
and their warriors.
For the convenience of mutual settlements among the participants of the game platform, we have developed the Galactic Credit Coins (GAC) token based on the
ERC-20 standard, which will be used by players to purchase in-game characters, items and package offers. We are issuing a limited number of GAC tokens, which
will not exceed 50,000,000 tokens and will be adjusted downwards based on the results of the ICO. This kind of a token can be purchased at Pre-ICO and ICO, and
after their completion it will be traded on major crypto-exchanges. As a result, each investor gets the opportunity not only to sell GAC cryptocurrency profitably after
it has been listed on the exchanges, but also to invest and earn almost immediately in first crypto games.
All of the elements of interaction will motivate the consumer to stay and try other games in the system, rather than go to external projects. This will allow all the
participating developers to receive millions of free users with zero marketing costs and an opportunity to tailor the system of discounts, rewards and bonuses for each
user from the very beginning of the game, based on their previous activity, involvement and total purchases.
Currently, the commission fees of intermediaries (such as Steam, Google Play, Apple Store, etc.) account for up to 30% of sales. Tax liabilities vary depending on the
country, but on average they deprive developers of another 25-30%. Having gained GAC crypto currency from the sale of game content the developer can exchange it
for fiat money on any exchange and choose within which jurisdiction he should convert it into cash and legalize it. There is no need to purchase any licenses, connect
a special merchant account for receiving payments, there are practically no transaction costs. As a result, when using the CryptoHIT platform the cost saving for
developers will be up to 60%, which will allow them to invest more in quality content for users and to grow faster.
In order to further interest first developers who will catalyze exponential growth, we will provide them not only with a functioning platform, but also with an active
ecosystem with existing consumers.
The key idea is the gradual development, scaling up and growing business operations. We plan to develop and launch three game projects which were specifically de-
signed based on calculations and estimates of current trends, market research and players votes. Having gathered the primary few million players in our own
games, we will be able to direct them to our partners' projects with in-platform advertising on a gratuitous basis. This should resonate in the community and facilitate
the rapid recognition and popularization of the platform. Currently, the total number of game developers in the world is more than 3 million people and there is no
platform that could provide a similar spectrum of benefits and advantages.
When new developers get involved, our platform becomes more popular and more content will be implemented, which will create a huge deficit and demand for
GAC crypto currency, as each new game comes with the new release of tokens. Accordingly, we predict the significant growth of the exchange rate and huge profits
for our investors: even with the cautiously pessimistic 0,5% of total market share, the mathematical expectation of the cryptocurrency growth is more than 10,000%.